phaser-core
Installation
SKILL.md
Phaser 4 Core
Set up the foundation of a Phaser game: the Game config, the Scene
lifecycle, asset loading, cameras, and passing data between scenes. Targets
Phaser 4.2 for new projects; keep an existing Phaser 3.90 project on its
pinned major unless the user explicitly asks for a migration.
When to use
- Use when starting a Phaser game, wiring the
Phaser.Gameconfig, structuringScenes, loading assets inpreload, or fixing scene transitions and shared state. - Use when the project has
phaserinpackage.jsonorimport Phaser from 'phaser', and code usespreload()/create()/update().
When not to use: movement, velocity, colliders, gravity, or overlap → use
phaser-arcade-physics. Complex rigid-body simulation uses Matter physics (a
separate concern). For cross-engine save/load patterns use save-systems.
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First Seen
Jun 27, 2026
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