powered by
etapx

0%

typegpu

Installation
Summary

GPU-accelerated canvas compositions with TypeGPU and WebGPU, synchronized to HyperFrames timeline events.

  • Listens for hf-seek events to render at exact HyperFrames time; register GSAP tweens synchronously before any async WebGPU initialization
  • Supports full-screen fragment shaders, compute pipelines, video-backed textures, particle systems, and frosted glass effects via downsample passes
  • Provides WGSL patterns for full-screen triangles and rounded-rect SDFs; use alphaMode: 'opaque' for GPU-rendered full frames or 'premultiplied' for transparent overlays
  • Requires deterministic rendering: no Math.random(), requestAnimationFrame, or performance.now(); call await device.queue.onSubmittedWorkDone() after GPU work for video render capture
SKILL.md

TypeGPU / WebGPU for HyperFrames

HyperFrames supports TypeGPU and raw WebGPU through its typegpu runtime adapter. The adapter does not own your pipeline. It publishes HyperFrames time and dispatches a seek event so your composition can render the exact GPU frame.

Contract

  • Initialize WebGPU asynchronously (await navigator.gpu.requestAdapter()), but register all GSAP tweens synchronously — before any await. The HyperFrames player reads the timeline immediately at page load.
  • Render from HyperFrames time, not performance.now().
  • Listen for the hf-seek event and re-render at exactly that time.
  • Guard against environments where WebGPU is unavailable — the adapter does not check for you.
  • For video renders, call await device.queue.onSubmittedWorkDone() after submitting GPU work to ensure the canvas is flushed before the frame is captured.

The adapter sets window.__hfTypegpuTime and dispatches new CustomEvent("hf-seek", { detail: { time } }) on each seek.

Basic Pattern

Installs
48.2K
GitHub Stars
26.7K
First Seen
May 13, 2026

Explore more of GLSRM